![]() Solid EarthĪ creature may find itself buried in solid earth. There is air to breathe (though the quality varies) and temperature may vary but it’s unlikely to be inhospitable. Perhaps the “safest” of all the pockets, an air pocket is just that–a pocket of air. If a creature’s hit points are reduced to 0 from this damage, it dies and becomes part of the primal soup. If a creature starts its turn in the primal soup, it takes 1d6 lightning damage.Creatures can’t breathe in the primal soup unless they are using magic intended for underwater breathing.Landing in the midst of the “primal soup” of unformed chaos is dangerous in a couple of different ways. The DM may also roll on the Random Limbo Terrain table to determine where a character lands. ![]() Of course, the DM is free to choose any of the following backgrounds for Limbo (in case the characters having too much trouble). In case of a tie, compare Wisdom scores to break it, with the highest winning.)Ĭharacters are subject to any damaging effects of the environment until they gain control of it. If more than one succeeds in the same round, control goes to the one with the highest Intelligence score. Whenever characters are dumped unexpectedly into an uncontrolled hostile environment in Limbo, characters should immediately make an Intelligence check to protect themselves as described in the Powers of the Mind section above. Limbo’s “roiling chaos” actually covers a lot of terrain. They may last for mere seconds or months–but they always dissipate eventually. Some chunks are pure, others boil with chaos. These “chunks” come in all sizes, from tiny as a grain of sand to huge as a continent. Limbo is elemental chaos: fire, water, earth, and air constantly evolve and form and dissolve and reshape on the plane. However, the Limbo-side of the gate is one of the most turbulent spots in the plane. The one exception is the gate between Limbo and the Outlands in the town of Xaos it’s always there, and it always works. Portals, vortices, and conduits into Limbo tend to open out in no particular place since arches can form randomly at any moment in the ever-changing chaos. On a successful check, the creature prevents the area from being altered by the plane for 24 hours, or until the creature uses this ability again. The base DC is 5 for a 10-foot radius sphere each additional 10 feet added to the radius increases the DC by 5. The DC depends on the radius of the sphere. Power of the Mind Object Sizeįinally, a creature can use an action to make an Intelligence check to stabilize a spherical area centered on the creature. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire. The DC depends on the object’s size as shown on the Power of the Mind table. Power of the MindĪs an action, a creature on Limbo can make an Intelligence check to mentally move an object on the plane that it can see within 30 feet of it. The slaadi live her amid this chaos, creating nothing, whereas githzerai monks build entire monasteries with their minds. A simpleminded creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes, or turns to glass. Very disciplined and powerful minds can create whole islands of their own invention within the plane, sometimes maintaining those places for years. Limbo conforms to the will of the creatures inhabiting it. A creature can move up to its walking speed in any direction by merely thinking of the desired direction of travel. Limbo has no gravity, so creatures visiting the plane float in space. Fragments of more ordinary landscapes–bits of forest, meadow, ruined castles, and even burbling streams-drift through the disorder. ![]() Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes snow, and on and on in an endless, unpredictable process of change. Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. What is Limbo?įrom the Fifth Edition Dungeon Master’s Guide: For more details on how Limbo works, its inhabitants and major locations, be sure to find a copy of Planes of Chaos from 2nd Edition which digs a little deeper into this wild realm’s lore. ![]() So I’m not rewriting the entirety of the 2nd Edition Planes of Chaos supplement, I’ve included the major notes on how the plane works. There, they will come across all manner of chaos. My Saturday group is about to head (again) into Limbo. DM Dave 5 Comments on The Randomness of Limbo | New Resource for Fifth Edition (Bloody Bunch Spoilers) Posted in GM Tools ![]()
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